Task 2 Planning & Prototype
23.05.2024 - 13.06.2024 / Week 5 - Week 8
Michael Chan Henn Loong /
0363611
Advanced Interactive Design / BA of Design (HONS) in Creative
Media / Taylor's University
Task 2 Planning & Prototype
LECTURES
Refer back to Task 1
INSTRUCTIONS
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Task 2 Interaction Design Planning & Prototype
Requirement
In this task we are required to work on our visual design and start planning
our website’s interactive design elements and features. Unlike traditional
static website, when it comes to interactive design where animations are
present, the plan not only should include the layout visuals but also the
animation example or reference. We can build the animation or use reference
animation to demonstrate the intended idea of our interactive website.
1st Attempt
So firstly I started working on the proposal I submitted in Task 1 I followed all the themes and concept that I've mentioned there.
Fig 1.0, Inserting wireframe into Uizard, (11.06.2024)
Fig 1.1, Wireframe created by Uizard, (11.06.2024)
So I followed the wireframe thoroughly and used a charcoal black as the
background color and orange for the buttons as mentioned in the proposal.
Fig 1.3, Redesigned artboard, (11.06.2024)
But after a few minutes of rest, when I got back to the artboard I felt like
charcoal black is too dull, I can't really feel any passion or maybe I don't
think that the users will feel excited looking at something like that so I
changed the color into red color which represents Hades as well as brings in
more passion and maybe some feelings of danger and excitement.
Fig 1.4, Character research, (11.06.2024)
Fig 1.5, Fonts comparison, (11.06.2024)
When I'm done with all the images and buttons for the art board I went and did
some research and comparison on the fonts, to figure out which font will I be
using for the heading and body text. And my Final choice for the body text is
Lora and Cinzel for the headings.
Fig 1.6, Final artboard, (11.06.2024)
Fig 1.7, 1st attempt on prototype, (11.06.2024)
So this is the final artboard of my first attempt on making my prototype.
After I've finished this prototype I left it there for few days and went
back to it on 10th of June, after giving it a look I feel like this whole
design is very bad and it doesn't looks interactive and attracting at all.
So I decided to work on another prototype.
Fig 1.8, x16 short vid of 1st attempt, (11.06.2024)
2nd Attempt
After the 1st attempt I noticed that my whole wire frame is bad and it doesn't interacts with the users at all so I started everything all over again, went and did some research on successful interactive websites and took a look on how they design their website to get some ideas on how to make mine.
I went through pretty much every websites that I've found in these 2 links
that I'm showing here https://blog.hubspot.com/website/interactivewebsites & https://qodeinteractive.com/magazine/playable-interactive-websites/#violence-conjugale
all of the websites that are listed inside are pretty well designed and all of
them are unique and also inspired me and taught me that websites have an
endless range of possibility.
One of my favorite and most impressed is the website project named Normadic
Tribe created by the interactive studio makemepulse. All the scenes are
majestic and magnificently illustrated, the animations are smooth too
everything is welly organized. Below is a short video of me going through the
interactive website name Normadic Tribe, I sped it up to x1.5 so that it wont
take so long to finish up the video, enjoy!
Fig 2.0, Normadic Tribe by makemepule, (11.06.2024)
After doing all the research I went back to Figma and started back my 2nd
attempt on the prototype and I started with the loading page and the start
page.
Fig 2.1, Loading page (left) & Starting page (right), (11.06.2024)
So I was thinking that at the very start of the loading page the silhouette
will be whole black and slowly the colors comes up while the loading
progresses, after the loading page the Hades word slides in and when the user
hovers the cursor over to the word the cursor changes into something else,
informing the users that this Hades word is interactive and maybe they should
click it to proceed into the home page.
Fig 2.2, Home page (Top) & Introduction (Bottom), (11.06.2024)
Fig 2.3, Scroll down Effect, (11.06.2024)
Fig 2.4, Character Profile, (11.06.2024)
Fig 2.5, All Character Profile, (11.06.2024)
After the character profiles we'll proceed to the map section,
Fig 2.6, Full underworld Map, (11.06.2024)
So the first page of the map would be the full map of the underworld
consisting of Tartarus , Asphodel, Elysium and Temple of Styx. So the
idea I thought of is that when the users hover to any of the 4 areas the
cursor turns into another form and indicates that the map is clickable
and when clicked the map zooms in and show any one of the map that the
user have chosen like below.
Fig 2.7, Zoom in Effect, (11.06.2024)
The zoom in effect will be similar to Fig 2.7 but it will not be 3D and
when zoomed in for my map it will Fade in to a black screen then fade
out to the images shown in Fig 2.8.
Fig 2.8, Areas of Underworld, (11.06.2024)
Fig 2.9, Guides, (11.06.2024)
So in the guide sections I'm thinking of making it into two sections, so
I'll probably add in an effect that will cut the image into two sections
and when hover over it'll change image and shows which section the users
are choosing.
Fig 2.10, Hover effect example, (11.06.2024)
Fig 3.0, Boons and Boss fights, (11.06.2024)
There will be a total of 8 boons and 4 bosses so there will either be a
short voice description of the boons or maybe I'll just include texts
inside there to describe the boons, and as for the boss guides I'll
probably insert videos of the boss guides in it like in front of the
images, something like Fig 3.1.
Fig 3.1, Video on Background effect, (11.06.2024)
Fig 3.2, Multimedia, (11.06.2024)
Last but not least the multimedia section I plan to insert some
promoting of the games inside then probably will insert the trailer and
also maybe 2-3 clips of in game videos for that section and that's all.
Fig 3.3, Short video of working on 2nd Attempt, (11.06.2024)
Final Presentation Video for Task 2
Fig 4.0, Task 2 Presentation video, (11.06.2024)
FEEDBACK
No feedback.
REFLECTION
In Task 2 of our Interaction Design project, the objective was to delve into the visual and interactive design elements of our proposed website. This task required us to move beyond the static layouts typical of traditional websites and embrace the dynamic nature of modern web design.
It was a fun experience, I enjoyed this task pretty much as we get to pick
our own topics or themes so there not really a limit, the only limit is
our own imagination and creativity. So I struggled pretty hard from Task 1
and the starting of Task 2 but after doing some research my views are
refreshed and ideas starts to come in so it got easier and fun, but
there's only one problem which is I'm not sure whether I can really create
all the effects that I can think of. I'm not sure of my own skills in
creating a website like that, other than that it's fun.
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