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Major Project 2

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02.02.2026 - 29.03.2026 Michael Chan Henn Loong / 0363611 Major Project 2 / BA of Design (HONS) in Creative Media / Taylor's University Major Project 2 - Final Year Project INSTRUCTIONS  INTRODUCTION      For this Final Year Project, I worked together with my group members, Ian, Jordan, and Nathan, to develop Beacon, a gamer matchmaking mobile application. The idea behind Beacon is similar to apps like Tinder or TanTan, where users can swipe left or right, but instead of dating, it focuses on helping gamers find teammates, connect with others, and build a community.      Throughout the semester, our goal was to create a platform that improves the matchmaking experience, reduces toxicity in gaming, and provides a more enjoyable and safe environment for players. As a UI/UX desi...

Final Task – Completed Thematic Interactive Website

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16.11.2025 - 11.01.2026 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Final Task – Completed Thematic Interactive Website INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1DoD5hSdQlnH9zoPdNsoawq62rFX6vv9S/preview" width="640" height="480"></iframe> INTRODUCTION The Fall Before Dawn is an interactive website I created as a narrative and visual experience rather than a typical informational website. The idea behind this project was to explore how animation, sound, and interaction could be used to tell a story emotionally, without relying too heavily on text. Instead of separating content into multiple pages, I designed the website as one continuous journey. Users move through different sections that represent different emotional stages, guided mainly by visuals, motion, and atmosphere. Fig 1.0, Home Page C...

Task 2: Interaction Design Planning and Prototype

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07.10.2025 - 16.11.2025 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 2: Interaction Design Planning and Prototype INSTRUCTIONS So as the previous proposal was approved by Mr. Shamsul. So I have to start working on my prototype. First of all, from the brief for Task 2, I'll need to change my proposal into an interactive design plan and walkthrough demo, showing how the animations and interactions will actually look and behave. So now I have to prepare one interactive design plan that is built on my Task 1 proposal by focusing specifically on the motion and interactivity: 1. Preparing Interactive Design Plan Included in plan: Each page + its animation (For example: Home page → feathers fall on load, title fades in.) Interaction type (scroll, hover, drag, click). Trigger logic (On hover → feather glows, On scroll → back...

Task 1: Blender Art Asset

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26.09.2025 - ?.?.2025 Michael Chan Henn Loong / 0363611 Game Development / BA of Design (HONS) in Creative Media / Taylor's University Task 1: Art Asset (Blender 1st Try) INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1YSYzoKdsnnHp4fRmLhJbIaxmk7-7HmWA/preview" width="640" height="480" allow="autoplay"></iframe> INTRODUCTION     So long story short I missed the first class of Game Development on September 26 due to some personal reasons and I received a notification on my teams by Lecturer Ronald Chua mentioning that we individually should come out with game ideas as well as our first game pitch, and on the following week "Lucky" students will be picked to do a 10 minute presentation of their idea or ideas, and we were asked to submit our game pitch and ideas through our blog post by latest 11:59pm on 2nd October.     At first I was pretty lost as I...