Task 1: Game Design Document

26.09.2025 - ?.?.2025
Michael Chan Henn Loong / 0363611
Game Development / BA of Design (HONS) in Creative Media / Taylor's University
Task 1: Game Design Document


INSTRUCTIONS


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INTRODUCTION

    So long story short I missed the first class of Game Development on September 26 due to some personal reasons and I received a notification on my teams by Lecturer Ronald Chua mentioning that we individually should come out with game ideas as well as our first game pitch, and on the following week "Lucky" students will be picked to do a 10 minute presentation of their idea or ideas, and we were asked to submit our game pitch and ideas through our blog post by latest 11:59pm on 2nd October.

    At first I was pretty lost as I've missed the class and I have no Idea what is going on and I have literally zero idea what is a game pitch as well I thought it was something like a prototype or something to our ideas, so I went and search online and got some help from Chat GPT to create my proposal but until the very moment I submit this assessment I'm still not sure whatever I've done is it really what Lecturer Ronald asked for in the class.

    So after gathering my thoughts on what's need to be done I started with brainstorming ideas on what game I'd like to do, loads of ideas came to my mind when I start the brainstorming but after a period of time I recalled that Lecturer Ronald also mentioned to us that we should know our limitations so I narrowed it all down and tried to make them simple so that I will be able to cope with whatever idea I came up with myself. 

So below is the proposal I have prepared for week 2's presentation:

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    So after showing our proposal to Mr. Ronald, I gotten my feedback and due to my mother's condition I still missed Week 2 class and I changed my timetable to Tuesday so that I'm able to join the class rather then missing on more classes.

    So on Week 3 which is October 7th, only I noticed that Mr. Ronald actually have an individual assessment for us which is to create our own individual asset or experiment on blender so that we have something to show on today's class. But unfortunately I did not check my teams until I reached the class, so I missed out on the whole thing, giving a bad image to everyone on my first class.

Fig 1.0, Teams Week 2 Submission

    Nevertheless, the class was still fun for me as I get to see all my other colleagues to show their progress and I also get to know how far have everyone gotten after I've missed these 2 classes. After watching everyone's work I feel amazed at everyones work especially the girl with the water animation with the game where a Capybara falls into the water and there is a crocodile there. The water she created moves at such smooth frames it feels like real water, and the other one I have a impression on was the guy I chose who sat behind me he created a star wars space ship it was amazing for a student who have not touched blender before this.

    So after me being picked in the class for presentation, and after giving my explanation I was told to catch up to the class as well as submit at least something on my blog so that I get some points for the self assessment. So I went ahead and experimented on Blender. At first I was thinking on what to create but I have not really made my mind on which game idea I'm going to be working on, so I decided to just create a small cozy room.

    So it took me quite some time to get used to the controls on Blender cause I've never used it before and also cause I didn't bring my mouse with me to campus today so I did everything with mousepad and the controls were a little bit confusing at first but I got used to it and it felt better way later.

    Firstly I started with deleting everything in the project where I pressed A and pressed X to delete everything, not gotta lie its my first time using X button to delete stuff so it's quite refreshing learning all the new stuff. After deleting everything I inserted my own plane, and I added two modifiers for my plane which is "Solidify" and "Bevel", Solidify is added to make the flat 2D plane into something that contains thickness, which essentially makes it a 3D object and Bevel is used to smooth or round up the sharp edges.
Fig 1.1, Plane and walls

    After adding thickness to my wall I checked on its balance and when I got to the top view as shown below we can see that the wall is not balance its cramping inside.

Fig 1.2, Uneven Wall

    So I went to the solidify modifier and noticed that I can actually check the even thickness to make the walls balance so that there wont be any cramping ins or out.

Fig 1.3, After checking Even Thickness

    After all that I continued with the wall, I went into edit mode with "Tab" and created some loop cut in the middle with "Ctrl+R" and beveled it with "CTRL+B"

Fig 1.4, Loop Cut & Bevel on Wall

    When I'm done with the bevel and loop cut I used "3" for the selection and used "Alt+Left click" on the faces to select them and used "Alt+E" to extrude faces along normals and added Bevel modifier to them as well.

Fig 1.5, 3 & Alt+Left Click 

Fig1.6, Alt+E for extrude faces along normals

    After all that I'm trying to make the walls to look more fun rather than just plain flat walls so I wanted to "Shift+D" to duplicate the thin layer and "E" it out to make it look like a frame but I keep failing whenever I "Shift+D" and when I wanna scale it or move it the original layer and the duplicated layer just seem to be together as shown below. 

Fig 1.7, Duplicated & Ori Layer

    It took me sometime to figure it out, I tried few times, apparently it's something I did wrongly when I duplicated the layer, but after I did it calmly and correctly the layers are duplicated and I get to move and scale only he duplicate layer without moving the ori layer away. And I got to make my picture frames on the wall. 

Fig 1.8, Picture frames on wall

    So after this part I'm starting to feel more at ease as I'm starting to get used to the controls and It's starting to feel more excitement and fun at doing this 3D model. So after this part its mostly repeating the same stuff add plane, scale, G to move them, P to seperate the selection and adding modifiers etc. so I didn't really take any pictures for the progress. but below is how the whole thing I have at the end of this exercise.

    So I actually wanted to do more, I wanted to add air conditioner, some plants and also a table lamp but, I don't have enough time to do, so I stopped here but I am happy with what I have now with the short amount of time before the submission. I actually tried doing the Table lamp I needed to press "O" to get into the proportional tool and I wanted to just press down the top of the UV Sphere I'm using as the base but after few tries I still don't get it then I stopped doing it thinking to take it back up another time.

Fig 1.9, Final at the end of exercise

    Today, I've also consulted with Mr. Ronald on my ideas the feedback I got is I can proceed with Idea 1 and 3 which is the Rage game and the narrative game. For the Rage game it would be a 3D modeling game as for Idea 3 it would be a 2D platform game, Mr. Ronald told me that both these are doable but idea 2 is too hard as the physics as well as the traps and movements would take up alot of time. As for Idea 3 the 2D platform one I'll just need to make sure that I'm not choosing it because it is an easy escape and I'll need to make sure that I draw all the characters as well as UIs and maps on my own AI generated one wouldn't be happily accepted. 

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