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Showing posts with the label Application Design (Retake)

Application Design 1 - Project 4: High Fidelity App Design Prototype

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01.12.2024 - 12.01.2025 Michael Chan Henn Loong / 0363611 Application Design 1 / BA of Design (HONS) in Creative Media / Taylor's University Task 4: High Fidelity App Design Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1oEodTetpqo1R-aXdpL4tunCs9mnfk8rO/preview" width="640" height="480" allow="autoplay"></iframe> TASK 4: HIGH FIDELITY APP DESIGN PROTOTYPE In this final task we are to use all the knowledge we've learned throughout the semester for this application in task 4. We are tasked to create our own assets and further improve and refine the lo-fi prototype into a complete visual redesigned app.  So I started with the onboarding page as Mr. Zeon gave me suggestions on having one to introduce steam to the users. So I took a picture of my steam library and edit the colors a little bit and inserted it into the loading page at first then into the welcoming...

Application Design 1 - Project 3: Low Fidelity App Design Prototype

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01.12.2024 - 12.01.2025 Michael Chan Henn Loong / 0363611 Application Design 1 / BA of Design (HONS) in Creative Media / Taylor's University Task 3: Low Fidelity App Design Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1oEodTetpqo1R-aXdpL4tunCs9mnfk8rO/preview" width="640" height="480" allow="autoplay"></iframe> Task 3: Low Fidelity App Design Prototype So by starting this lo-fi we are tasked to create our own UI toolkit figuring out the typography, color, layouts, components and icons. Fig 1.0 UI toolkit Fig 1.1 Color Palette  So I decided to use these color for my app redesign most of the pages will be in dark blue color it will almost be the same as the original steam's color but I will be changing their buttons color, layout as well as the typography. Fig 1.2 Typography - Inter ...

Application Design 1: Task 2- UI/UX Design Document

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14.10.2024 - 01.12.2024 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 2 & Exercises LECTURES No further study except slides from class INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1oEodTetpqo1R-aXdpL4tunCs9mnfk8rO/preview" width="640" height="480" allow="autoplay"></iframe> Requirements After locking down their App concept and idea, students are now ready to proceed to UX design. The students are required to produce a comprehensive UX design document which will provide better directions for them to design the app. Based on the information gathered in task 1, students will: ● Determine and verify their target audiences. ● Outline the content element of their app, and exercise card sorting method to achieve optimum information architecture. ● Listing the app features and identifying the appli...

Application Design 1 - Mobile Application Proposal

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23.09.2024 - 14.10.2024 (Week1 - Week4) Michael Chan Henn Loong / 0363611 Application Design 1 / BDCM Project 1 / Mobile Application Proposal LECTURES Week 1 In week 1 I've learned the basics of mobile application design, as well as why it is so important these days. While there were many takeaways from that, I think the one that hit me the hardest was how important good design is to help the user experience. A well designed app isn’t just more engaging, it also causes users to feel like they had a good experience. I was impressed by the fact how upfront quality design saved us both time and money during the development process, which I didn't really understand until now. The second point was to understand usability – you need to make sure that users can easily navigate the app and are able to perform what they are supposed to do in a quick and efficient way. I learned that even through applying usability principles such...