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Showing posts from September, 2024

Minor Project: True XR / Warisan XR

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Week 1 - Week 15 (27.09.2024 - 09.01.2025) Michael Chan Henn Loong (0363611) / Bachelor of Design (Honours) in Creative Media Minor Project True XR / Warisan XR LECTURES   <iframe src="https://drive.google.com/file/d/1a6nZDRWWTFz9xktbkd-ytf9v3Vxl8R9G/preview" width="640" height="480" allow="autoplay"></iframe> Module Briefing In the first week of the class, Mr Mike briefed us on the modules and the projects that will be included in this semester and we were tasked with forming groups and choose one for our group. INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1pXzUjN0mE-XOAiNdTX7ux72luwcHXivd/preview" width="640" height="480" allow="autoplay"></iframe> IMPORTANT LINKS Final Presentation Slides Project Proposal Presentation Slide Figma Prototype Project Tracking Document Groups Google Drive (Final files...

Task 1 - Game Design Document

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25.09.2024 - 23.10.2024 Michael Chan Henn Loong / 0363611 Game Development / BA of Design (HONS) in Creative Media / Taylor's University Task 1 & Exercises LECTURES Week 3 In week 3 we started our first lesson on Unity, Dr. Razif gave us some time on playing around with the components, mass and stuff in the unity and taught us how it is easier to make all these now comparing to the old days as Unity provides us the physics needed for the gameplay to work as in their generation the physics are codded by their own very hands. Fig 1.0, First try Unity, 18.10.2024 I'm getting hands-on with Unity for the first time, experimenting with the interface and basic features that Mr. Razif taught us in the class. Adding in rigid body provides the subject physics like gravity pull. Fig 1.1, Collider Component, 18.10.2024 Adding a collider to the object to detect co...