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Showing posts from September, 2024

Minor Project: True XR / Warisan XR

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Week 1 - Week 15 (27.09.2024 - 09.01.2025) Michael Chan Henn Loong (0363611) / Bachelor of Design (Honours) in Creative Media Minor Project True XR / Warisan XR LECTURES   <iframe src="https://drive.google.com/file/d/1a6nZDRWWTFz9xktbkd-ytf9v3Vxl8R9G/preview" width="640" height="480" allow="autoplay"></iframe> Module Briefing In the first week of the class, Mr Mike briefed us on the modules and the projects that will be included in this semester and we were tasked with forming groups and choose one for our group. INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1pXzUjN0mE-XOAiNdTX7ux72luwcHXivd/preview" width="640" height="480" allow="autoplay"></iframe> IMPORTANT LINKS Final Presentation Slides Project Proposal Presentation Slide Figma Prototype Project Tracking Document Groups Google Drive (Final files...

Task 1 : Trending Experience

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23.09.2024 - 21.10.2024 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 1 & Exercises LECTURES Week 1 In week 1 Mr. Razif gave us a brief explanation on what to be expected for the rest of the semester through the MIB and letting us know what will we be learning and using throughout this whole journey. Sir also told us to install unity for our future classes. We also learned on how and where to get our Vuforia license. Fig 1.0, Vuforia License Key, 20.10.2024 After that Mr. Razif gave us a lecture on what are AR, MR, VR. Augmented Reality (AR) -Combines real and virtual objects -Enhances the physical world Mixed Reality (MR) -Enhances within the physics of the physical world -Gets to interact and manipulate with virtual object Virtual Reality (VR) -Computer generated ...

Task 1 - Game Design Document

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25.09.2024 - 23.10.2024 Michael Chan Henn Loong / 0363611 Game Development / BA of Design (HONS) in Creative Media / Taylor's University Task 1 & Exercises LECTURES Week 3 In week 3 we started our first lesson on Unity, Dr. Razif gave us some time on playing around with the components, mass and stuff in the unity and taught us how it is easier to make all these now comparing to the old days as Unity provides us the physics needed for the gameplay to work as in their generation the physics are codded by their own very hands. Fig 1.0, First try Unity, 18.10.2024 I'm getting hands-on with Unity for the first time, experimenting with the interface and basic features that Mr. Razif taught us in the class. Adding in rigid body provides the subject physics like gravity pull. Fig 1.1, Collider Component, 18.10.2024 Adding a collider to the object to detect co...