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Showing posts from July, 2025

App Design 2: Final Submission

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07.07.2025 - 29.07.2025 Michael Chan Henn Loong / 0363611 Application Design 2 / BA of Design (HONS) in Creative Media / Taylor's University Final task- Final Submission INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1OOUQZzEIp02REyvbISxbLVatHMUihjXQ/preview" width="640" height="480" allow="autoplay"></iframe> FlutterFlow Final Task Report Introduction For my final task in FlutterFlow, I focused on implementing all the interactions, animations, and functions necessary to make my app feel complete. This report outlines the pages I worked on, the challenges I faced, and what I learned during the process. It also includes reflections on how I could have approached the task better and the takeaways from using FlutterFlow as a design and development tool. Welcome Page I began with the Welcome Page. Initially, I had planned to use a scale animat...

App Design 2 - Task 3: Interactive Component Design & Development

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09.06.2025 - 07.07.2025 Michael Chan Henn Loong / 0363611 Application Design 2 / BA of Design (HONS) in Creative Media / Taylor's University Task 3: Interactive Component Design & Development INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1OOUQZzEIp02REyvbISxbLVatHMUihjXQ/preview" width="640" height="480" allow="autoplay"></iframe> Task 3: Interactive Component Design & Development Introduction This project was built using FlutterFlow and includes a complete game store app prototype. The app consists of the following pages: Welcome Page, 5 Onboarding Pages, Login, Sign Up, Homepage, Search, Search Result, Game Description, Cart, Payment, and Payment Successful. HomePage Set Ups At the beginning, I struggled with layout setup because I initially placed everything in a single Column, which made the Rows unresponsive. After some trial...

Experiential Design - Task 3 : Project MVP Prototype 2

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03.06.2025 - 06.07.2025 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 3: Project MVP Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NlmiGLTVEt-aZ1HcWis5wnyquBrK9mCv/preview" width="640" height="480" allow="autoplay"></iframe> PROJECT OVERVIEW The idea behind this app is simple to provide users the chance to try on sneakers virtually using their phone camera, without needing any physical marker. To achieve this, we chose ARKit for our final product instead of Vuforia, so that we could go fully markerless and provide a smoother user experience. The core feature is built using Unity’s AR Foundation, which automatically runs on ARKit when build and run on iOS devices. This enables plane detection, raycasting, and real world tracking for the AR sneaker placement and interaction f...