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Showing posts from May, 2024

Game Studies

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26.04.2024 - 24.05.2024 / Week 1 - Week 5 Michael Chan Henn Loong / 0363611 Design Principles / BA of Design (HONS) in Creative Media / Taylor's University Task 1 / Proposal INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1BOnp_WglFuZYCw2qMmIidfKrOsPIyO3s/preview" width="640" height="480" allow="autoplay"></iframe> In this task, students are required to begin synthesizing their own gameplay system which will be based on their investigations of digital and analogue games. They are to apply a concept based on their research about games and other existing studies. Students are also to suggest narratives and visual genres that would contribute to the unique selling proposition. Students are to: Propose a board game/tabletop game system/framework with a visual theme that may be related to a narrative or genre. Identify research problems and questions

Advanced Interactive Design

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25.04.2024 - 19.05.2024 / Week 1 - Week 4 Michael Chan Henn Loong / 0363611 Advanced Interactive Design / BA of Design (HONS) in Creative Media / Taylor's University Task 1 LECTURES Disney's 12 Principles of animation Squash and Stretch:  This principle gives the illusion of weight and volume to an object as it moves. It's the most important principle. For example, a bouncing ball will elongate when falling and compress when it hits the ground. Fig 1.1, Squash & Stretch, (16.05.2024) Anticipation:  This principle prepares the audience for an action that is about to happen. For instance, a character bending their knees before jumping. Fig 1.2, Anticipation, (16.05.2024) Staging:  This principle is about presenting an idea so that it is unmistakably clear. This can involve the use of camera angles, composition, timing, and the position of characters within the frame. Fig 1.3, Staging, (16.05.2024) Straight Ahead Action and Pose to Pose:   These are two differe