Posts

Task 1: Game Design Document

Image
26.09.2025 - ?.?.2025 Michael Chan Henn Loong / 0363611 Game Development / BA of Design (HONS) in Creative Media / Taylor's University Task 1: Game Design Document INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1YSYzoKdsnnHp4fRmLhJbIaxmk7-7HmWA/preview" width="640" height="480" allow="autoplay"></iframe> INTRODUCTION     So long story short I missed the first class of Game Development on September 26 due to some personal reasons and I received a notification on my teams by Lecturer Ronald Chua mentioning that we individually should come out with game ideas as well as our first game pitch, and on the following week "Lucky" students will be picked to do a 10 minute presentation of their idea or ideas, and we were asked to submit our game pitch and ideas through our blog post by latest 11:59pm on 2nd October.     At first I was pretty lost as I've mi...

Task 1: Thematic Interactive Website Proposal

Image
 23.09.2025 - 07.10.2025 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 1: Thematic Interactive Website Proposal INSTRUCTIONS - MIB cant be updated need to wait till october only sir can update it.  Introduction     So on week 1 of the class Mr. Shamsul briefed us on what are we going to be doing for this whole semester, for this module we will only be working on one project and its a continuous project where it will be separated into 3 task. Task 1 the proposal, task 2 the prototype and task 3 the final product of the promised website in our task 1. This week we started our task 1 and there will be a 3 weeks duration for us to prepare all the stuff we need for our task 1 as we will be submitting our work for task 1 on week 3. The requirements for task 1 is: Full UI/UX Proposal All Process (Concept, Wireframes, Mood ...

Experiential Design - Final Task

Image
06.07.2025 - 03.08.2025 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Final Task INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NlmiGLTVEt-aZ1HcWis5wnyquBrK9mCv/preview" width="640" height="480" allow="autoplay"></iframe> Project Overview This report documents the development process of our final AR sneaker try-on application from the point after the MVP (Task 3) was completed. The project goal was to enable a realistic virtual sneaker try-on experience using Unity, Vuforia (marker-based tracking), and custom 3D models — while integrating UI interfaces built in Figma. Post-MVP Development Workflow 1. Transition to Marker-Based AR (Vuforia) After completing the MVP (which used tap-to-place interaction), I changed to marker-based AR using Vuforia. This enabled more consistent positioning ...

App Design 2: Final Submission

Image
07.07.2025 - 29.07.2025 Michael Chan Henn Loong / 0363611 Application Design 2 / BA of Design (HONS) in Creative Media / Taylor's University Final task- Final Submission INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1OOUQZzEIp02REyvbISxbLVatHMUihjXQ/preview" width="640" height="480" allow="autoplay"></iframe> FlutterFlow Final Task Report Introduction For my final task in FlutterFlow, I focused on implementing all the interactions, animations, and functions necessary to make my app feel complete. This report outlines the pages I worked on, the challenges I faced, and what I learned during the process. It also includes reflections on how I could have approached the task better and the takeaways from using FlutterFlow as a design and development tool. Welcome Page I began with the Welcome Page. Initially, I had planned to use a scale animat...

App Design 2 - Task 3: Interactive Component Design & Development

Image
09.06.2025 - 07.07.2025 Michael Chan Henn Loong / 0363611 Application Design 2 / BA of Design (HONS) in Creative Media / Taylor's University Task 3: Interactive Component Design & Development INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1OOUQZzEIp02REyvbISxbLVatHMUihjXQ/preview" width="640" height="480" allow="autoplay"></iframe> Task 3: Interactive Component Design & Development Introduction This project was built using FlutterFlow and includes a complete game store app prototype. The app consists of the following pages: Welcome Page, 5 Onboarding Pages, Login, Sign Up, Homepage, Search, Search Result, Game Description, Cart, Payment, and Payment Successful. HomePage Set Ups At the beginning, I struggled with layout setup because I initially placed everything in a single Column, which made the Rows unresponsive. After some trial...

Experiential Design - Task 3 : Project MVP Prototype 2

Image
03.06.2025 - 06.07.2025 Michael Chan Henn Loong / 0363611 Experiential Design / BA of Design (HONS) in Creative Media / Taylor's University Task 3: Project MVP Prototype INSTRUCTIONS <iframe src="https://drive.google.com/file/d/1NlmiGLTVEt-aZ1HcWis5wnyquBrK9mCv/preview" width="640" height="480" allow="autoplay"></iframe> PROJECT OVERVIEW The idea behind this app is simple to provide users the chance to try on sneakers virtually using their phone camera, without needing any physical marker. To achieve this, we chose ARKit for our final product instead of Vuforia, so that we could go fully markerless and provide a smoother user experience. The core feature is built using Unity’s AR Foundation, which automatically runs on ARKit when build and run on iOS devices. This enables plane detection, raycasting, and real world tracking for the AR sneaker placement and interaction f...